The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). Halberdiers can support them to deal with Hussars, who deal 10 damage to them. As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. Lets take a look on them. by hit-and-running them. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. Opinion and thoughts on . Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. Later, when Hussars are included into the Mongol army, they will become useless. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). They also have access to all cavalry units and technologies except for the Paladin. Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. Again numbers and an insane micro will be needed to take a fight like this effectively. It holds over 1000 years of war and economy from Dark Age to Imperial Age. Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. "Fuck you, I'm faster so I'll run away and shoot more arrows! They can still be vulnerable against Onager volleys (see in disadvantages). Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. . I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. They have many bonuses that allow them to move fast and hit very hard when used effectively. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Otherwise, their navy is fair. "Good thing I brought my motorized siege units.". The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. This makes them probably the best units for hit and run tactics. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. 13 villager builds mill on berries. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Yeah they're a pretty expensive civ. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. If Drill is researched, the Mongol push will be faster and more difficult to stop. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. Like literally every game and it's the only non-siege unit they make. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Light Cavalry have 30% more HP Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. Hi there. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Press question mark to learn the rest of the keyboard shortcuts. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. :-) Have a nice weekend! Both openings can cripple our economy if not walled correctly. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. He rushed west defeating an Egyptian Mameluke army in Syria. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. They can upgrade them fully but they lack bombard cannons. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. A true Labour of love. It will be a good time to take map control with Castle on hills (which also help massing Mangudai). With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Skirmishers are the main common counter to Mangudai. +50% hunter efficiency? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mongols get a crazy early game bonus for hunting. Put all together, these units form a very threatening and very mobile force. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Wagons are also outranged by Mangudai, so theyre less effective. Join. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). . . The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. In 1260 a Muslim army of Egyptian Mamelukes (warrior slaves of high status) defeated the Mongols in present-day Israel, ending the Mongol threat to Islam and its holy cities.Kublai Khan, another grandson of Genghis, completed the conquest of China in 1279, establishing the Yuan dynasty. Verteidigung in age of empires ii: Source: dfgames.net. It can beat almost all civilizations in style, Mangudai and rams! The same goes for the rest of siege Unique Units. Help us expand it, and you get a cookie. and our For more information, please see our At some point, theyll need to start mining stone. You only get 2 boars, it's not a HUGE deal if you harvest those food faster. Well start considering cavalry (+Camel) units. This is of course before the game enters into the trash wars. To engage Mangudai, nevertheless, you need NUMBERS. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. On the verge of destroying the Ottoman Empire, he turned again suddenly. Tonight we might even see the return of Subotai! It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. You need lots of them. The companion to Mangudai will always be Hussars. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. A harsh life of hunting and pastoralism breeds a hardier people. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. Age of Empires Series Wiki is a FANDOM Games Community. 10 villager builds house and lures boar. Units in bold are good options or better than average units for the fight. But if you feel inspired, you may turn the tide and scrap a difficult win. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. One of the main weakness of the Mongols is their mediocre defense. Once their individual scenarios have been unlocked they can be replayed in any order at any time. Cav Archers bonus - There's no real way to use this effectively. Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. Please do not think I hate Mongols. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. They have many bonuses that allow them to move fast and hit very hard when used effectively. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. So, what could each of the civs do against that? Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. Mangudai are amazing but this bonus doesn't really affect the game. Magyars can outnumber them with their cheaper Hussars and. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More Team Bonus: Light cavalry have +2 line of sight. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Mangudai train time increased to 26 seconds. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). 3- Palisade Spy. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. Trebuchets can be used in the same way, although less effective against units. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Tarkans have the advantage of not being Castle dependant after Marauders has been researched. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Nothing feels better than overwhelming everyone with a Mangudai tsunami. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. Civilization Bonuses: Cookie Notice Age of Empires II 1999 Browse game Gaming Browse all gaming 46:59 So You Want To Play Mayans | Aoe2 Hera - Age of Empires 2 184K views 2 years ago 32:44 What Can Mongols Do Vs Berbers Hera -. Notice than some of the civs dont even get a unit in bold. AOE is back once again. Elite Cannon Galleon removed from the technology tree. Finally, we must pay attention to gunpowder. Destroyed house foundations no longer provide population space with the Nomads technology. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. They focus on cavalry archers. Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. They can attack buildings and can be used as a bait for Mangudai to come closer. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . There are several campaigns in Age of Empires II. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . If the Mongol player loses attention for a second, he could lose all his army. It's the fastest gathering in the game. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. Siege - You generally want to get some Siege Rams because they're very strong. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). Mangudai attack bonus against siege weapons reduced to +1. Is there any good way for us to fight them? Add some Pikemen for good measure even though nothing can get past 15 SO. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. This page is a stub. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. ", Try to retreat and get your towers to do the work? Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. But of course, that shouldnt be the case. Mongols are at their strongest moment in the Castle Age. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. Privacy Policy. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Hunting bonus - This is the best, specific bonus in the game. Disclaimer: Im not saying that these units are effective to stop a Mongol push. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Returning to another chess analogy: everyone knows the Queen is the best piece on the board. Yeah, making mangudai and siege really hammers your economy (esp. This Age of Empires 2 guide will help you understand these situations to win more often. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Hope you liked it ;-). Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? Their Monks are among the worst of all civilizations, and their defensive structures are not great either. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy.