Note: Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. Returns a random value from its given arguments. Attempting to do so will, usually, result in something that's non-functional. Does not modify the original. Creates a cycling link, used to modify the value of the variable with the given name. Opens the built-in jump to dialog, which is populated via the bookmark tag. Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. Note: Thus, a call to UIBar.stow() may also be necessary. The debug views may be toggled via the Views button. Note: Warning: That will only toggles the views, test mode must still be enabled first. An array is just like a pill container except it can only contain one item. Tip: While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. In practice, you'll probably want to use either line continuations or one of the no-break methods: Config.passages.nobr setting, nobr special tag, <> macro. See the memorize() and recall() functions for its replacement. Adds an audio group with the given group ID. It is replaced by the Setting API and settings special variable. Shorthand for jQuery's .off() method applied to each of the audio elements. Stops playback of the playlist and forces its tracks to drop any existing data. Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. Arithmetic: The expression yields a number valuee.g.. To delete all current watches, click the button. Sets the value of the story or temporary variable by the given name. Returns the playlist's current time in seconds, or NaN if no metadata exists. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. Loss of visibility is defined as when the browser window is either switched to another tab or minimized. Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). Shorthand for jQuery's .on() method applied to each of the audio elements. Strings localization object. May also be, and often is, used to add additional story UI elements and content to the UI bar. classes) guide for more information. If necessary, however, you may manually change their valuesn.b. Returns the total number of available slots. Track event triggered when a fade starts. Warning: When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. All these instructions are based on the SugarCube story format. Used to populate the story's menu items in the UI bar (element ID: menu-story). SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. Configuration API. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. A variable is a bit of storage where you may stash a value for later use. Stops playback of the selected tracks and forces them to drop any existing data. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . This section offers a list of SugarCube-specific events, triggered at various points during story operation. Note: Does not modify the original. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. Note: See Engine API for more information. Returns a reference to the current AudioTrack instance for chaining. Returns the number of milliseconds that have passed since the current passage was rendered to the page. Widget contents string (only inside block widgets). Note: Collects tracks, which must be set up via <>, into a group via its <> children. Returns whether the UI bar is currently stowed. This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. This means, however, that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. Returns whether the history navigation was successful (should only fail if already at the end of the full history). Returns whether playback of the track has been paused. Warning: Call this only after populating the dialog with content. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. SimpleAudio API. Returns a reference to the current AudioTrack instance for chaining. Note: Sometimes there are breaking changes, however, and these must be addressed immediately. If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. Does not modify the original. Selects the passage element. Not everyone has Returns the given string with all regular expression metacharacters escaped. Returns the current state of the engine ("idle", "playing", "rendering"). For those versions that do, the updates are normally completely elective and may be addressed at your leisure, or not at all. Passage init. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. Renders the given markup and appends it to the dialog's content area. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Payload objects have the following properties: The macro's definitioncreated via Macro.add(). The story menu only displays linksspecifically, anything that creates an anchor element (). You will, very likely, never need to use State.current directly within your code. Note: Sets the maximum number of available save slots. To do so, click on the name of your story in its main "story map" view. Note: Note: Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. Warning: Then close the dialog box. SugarCube. Note: Returns the whole (integer) part of the given number by removing its fractional part, if any. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. See Also: Returns the number of currently registered on-load handlers. See the Save.onSave.add() method for its replacement. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Global event triggered as the first step in opening the dialog when Dialog.open() is called. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). See Also: Deprecated: Returns a reference to the dialog's content area. Returns the topmost (most recent) moment from the full in-play history (past + future). Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. Returns the number of times that the given member was found within the array, starting the search at position. Returns whether the given slot is filled. Opens the built-in share dialog, which is populated from the StoryShare passage. Widget arguments array (only inside widgets). Deprecated: Note: Once unloaded, playback cannot occur until the selected tracks' data is loaded again. The callback is invoked each time a save is requested. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. Creates a new widget macro (henceforth, widget) with the given name. Arrays are a collection of values. Adds a playlist with the given list ID. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. Note: Warning: All changes within this version are elective changes that you may address at your leisure. Does not modify the original. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. Shows the UI bar. The most interesting of which, from an end-user's standpoint, are 410. Passage API. Passage start. You will, very likely, never need to use State.top directly within your code. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: For instances where you need to run some pure JavaScript and don't want to waste time performing extra processing on code that has no story or temporary variables or TwineScript operators in it and/or worry about the parser possibly clobbering the code. We have tried to point out which they do work with, but beware! This process is the same regardless of where the loaded state is coming from: it could be a normal save, the autosave, or the playthrough session. The default foreground and background colors are set here. Comments used within passage markup are not rendered into the page output. Returns a reference to the UIBar object for chaining. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Load and integrate external JavaScript scripts. Returns whether the full in-play history (past + future) is empty. For example, a common use of < > is to perform various actions before forwarding the player to another passage. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. Returns the number of moments within the full in-play history (past + future). Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. When used to set the volume, returns a reference to the current AudioList instance for chaining. Determines whether the autosave is created/updated when passages are displayed. Note: Harlowe's implementation of the (goto:) macro terminates the rendering passage. May be called with, optional, link text or with a link or image markup. Warning: Note: Determines whether certain elements within the UI bar are updated when passages are displayed. Registers the passage as an initialization passage. Additionally, see the tagged stylesheet warning. You will also need to specify a .link-visited style that defines the properties visited links should have. The load and playback states of tracks are not currently recorded within the active play session or saves. Note: For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. Does not flag other assignment operators. This allows you to fine tune for those cases. This series is intended for. Returns the last Unicode code point within the string. Additional timed executions may be chained via <>. This only affects test mode. Save API. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Unfortunately, this means that the two objects are incompatible. Identical to calling .map().flat(). Used to populate the contents of the Share dialog. Note: Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. You must, generally, use them with an interactive macroe.g., < > macrothe <> macro, or within the PassageDone special passage. Gets or sets the track's current time in seconds. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. The DOM ID of the story, created from the slugified story title. The Config object controls various aspects of SugarCube's behavior. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. Returns the save object from the autosave or null, if there was no autosave. Executes its contents and prepends the output to the contents of the selected element(s). Requires tracks to be set up via <>. [SugarCube 2.21.0] Two-dimensional arrays. See Passage API for more information. Temporary variables were added in v2.3.0. TypeScript bindings for SugarCube APIs can found as the Definitely Typed package: @types/twine-sugarcube. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. See the Test Mode guide for more information. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. Values may be of most primitive types and some object types, see Supported Types for more information. By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago Note: Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. The strings API object has been replaced by the l10nStrings object. Removes fullscreen change event handlers. Note: Attaches single-use event handlers to the selected tracks. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. The callback is passed one parameter, the original destination passage title. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". Opens the built-in settings dialog, which is populated from the Setting API. Note: This macro has been deprecated and should no longer be used. The Non-generic object types (a.k.a. May be called with, optional, link text or with a link or image markup. Click the Formats button in the right sidebar of Twine. Note: If you plan on using interactive macros within a loop you will likely need to use the. Note: Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). The default font stack is set here. Does not currently remove the track from either groups or playlists. Note: The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. See Macro API for more information. All DOM macros require the elements to be manipulated to be on the page. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. Return the named macro definition, or null on failure. NOTE: You do not call this manually, it must be called by the change event handler of an element. The active passage's name will be added as its ID (see: Passage Conversions). Activates the moment at the given index within the full state history and show it. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. Note: No line-break control mechanisms are used in the following examples for readability. Note: Returns the current moment from the full in-play history (past + future), which is the pre-play version of the active moment. Anything from a number to a series of characters can be stored in a variable. Sugarcube Documentation http://www.motoslave.net/sugarcube/2/ Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books. Tip: Essentially, a combination of < > and <>. This is a collection of tips, from how-tos to best practices. May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. Removes event handlers from the selected tracks. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. represents whitespace that will be removed, represents line breaks). At the very least you will need to specify a .passage-out style that defines the transition's end state. See Config.macros.maxLoopIterations for more information. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. An options object should have some of the following properties: Changes the disabled state of the target WAI-ARIA-compatible clickable element(s). Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. Activates the moment at the given offset from the active (present) moment within the full state history and show it. The <> macro cannot affect playlist tracks that have been copied into their respective playlistmeaning those set up via <> with its copy action or all tracks set up via, the deprecated, <>as playlist copies are solely under the control of their playlist. A macro definition object should have some of the following properties (only handler is absolutely required): Additional properties may be added for internal use. Returns whether none of the track's data has been loaded. Compilers supporting automatic creation of media passages: Warning (Twine2): The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. Returns the number of times that the given substring was found within the string, starting the search at position. Acquires a loading screen lock and returns its ID. Note: Generates no output. The $args special variable has been deprecated and should no longer be used. You can see this effect by changing data outside the state. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. See Tweego's documentation for more information. Triggered before the modification of the state history. Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. This macro is an alias for <>. with 2.0. Registers the passage as a VTT passage. UI bar special passages update. Randomly removes the given number of members from the base array and returns the removed members as a new array. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Play menu item. Note: Wikifies the given content source(s) and appends the result to the target element(s). Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Note: that begins a line defines the heading markup. UI API. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Instead of storing any "static" data (data which won't change during the entire game, e.g. See the :passagerender event for its replacement. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. Sets the selected tracks' volume level (default: 1). Note: In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Does not modify the original. For standard browser/DOM events, see the Event reference @MDN. See the Dialog API and UI API docs for more information. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. It is strongly recommended that you look into other methods to achieve your goals insteade.g., Config.navigation.override. If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. Selects the element that contains passage elements. Tip: Shorthand for jQuery's .one() method applied to the audio element. To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. Performs any required processing before the save data is loadede.g., upgrading out-of-date save data. See Localization for more information. Note: Cannot delete tracks solely under the control of a playlist. Note: When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Tip: Note: SugarCube is a free (gratis and libre) story format for Twine/Twee. For example: See: Interactive macros are both asynchronous and require interaction from the player. Determines whether the <> macro returns an error when the = assignment operator is used within its conditionale.g., <>. Request that the browser enter fullscreen mode. Returns the number of currently registered on-save handlers. See the <> section of the Twine1 reference documentation for more information. Silently executes its contents when the incoming passage is done rendering and has been added to the page. Warning: You can have it hold numbers, text, and even other arrays! Note: Normally, the values of its properties are automatically managed by their associated Settings dialog control. Warning: Twine2: Unused. Registers the passage into the Jump To menu. Note: In particular, the parameter list for the Dialog.setup() method has changed. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. If no autosave exists, then the starting passage is rendered. Fullscreen API. Note: Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. The story's title is part of the story project. Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. See the <> macro for its replacement. State.top is not a synonym for State.active. See Also: SugarCube does not have any equivalents to Harlowe's (click:) family of macros. First, the CSS, JavaScript, and Widget sections are processed. To add watches for all current variables, click the button. SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference.
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